This game lacked the story innovation of the second game but came on board with a stronger graphics engine that allowed for a quick pivot for the first time so that you could react faster to enemies. It also allowed you to take the game as normal, ultra hard or ultra easy. The story follows up around the same time that the second game is taking place and Jill revisits a lot of the locations. She is hunted by the evil Nemesis who is a Tyrant style bioweapon that is trying to kill her and all of her teammates. This time you have an enemy with a deadly long range weapon, a bazooka. This game, though not the strongest in the series was a fitting end to the playstation generation...or was it?
Nintendo decided to get in on the fun briefly with their Nintendo 64 system. With their last romp in horror being Clock tower for the Super Nintendo it had been a while since they had released anything of worth when it came to horror. Nintendo had a reputation for only catering to children especially after the mortal kombat debacle denying the fans the red blood that they craved and this was an attempt to regain some of that lost rep. This version, though much easier to interchange without CD changes was doomed to obscurity.
This story takes up with Claire from the second game continuing her search for her AWOL brother Chris from the first game. She arrives on this prison island where all heck breaks lose. She now has to put up with some psychotic twins and the deadly strain of virus that they have perfected. This game is by far the hardest of all the resident evil games. Ammo is so scarce that you have to utilize the combat knife at times and this isn't Silent hill where melee weapons are awesome. If you add on this the myriad of puzzles that are also harder than any of the other games you have probably the most deadly resident evil game out there.
This was the last of the Resident Evil Games on the Playstation and is not well remembered...for a reason. This game was terrible! You had very limited ability when it came to controlling the character you didn't have the ability to fully focus on where you were going or what you were doing. The game play was dumbed down and the combat was archaic. I've tried multiple times to play this through but the save system really makes you rely on playing it all the way to the end as if you die you return to the beginning all over again. This is one of the few games worth forgetting.
Well that is it for this installment I will return with more Resident Evil history and a continued report of the game. After this point we get to end the Dreamcast age and move into the realm of X-Box and Playstation 2 :)
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